Change Log:
--------------------
v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)
v2.02
====
* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)
v2.01
====
* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error
v2.00
====
* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve log...
Description:
--------------------
Description
Suggests spell priority/rotations to help maximise damage per second (dps) in a single add-on across the class/specialisations of your characters.
Supported Class/Specialisations
* Enhancement Shaman
* Elemental Shaman
* Arcane Mages
* Fire Mages
* Frost Mages
* Frost Death Knights
DPS Rotations/Priorities
The author has already researched the most popular and effective rotation for your character. Allowance has been made for the Talents you have chosen. We Don't Wipe presents the next few abilities you should use. Due to randomness in the game, the queue of abilities will constantly change depending upon cooldowns, critical strike "procs", useful combinations, and so on.
We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation. Perfect for beginners through to raiders. SimCraft style complicated rotations have so far not been included.
Features
A queue stretching from left to right across your screen. Pinwheel and numeric cooldowns for these are displayed. If a character has an important "charge up" ability, such as Maelstrom Weapon, Lightning Shield or Arcane Charge, then it will be displayed in a dynamic, animated manner. The number of icons, size of icons and screen placement are fully customisable.
A series of mini-icons are presented. The first three (not illustrated in the screenshots) are warnings that the target has an interruptable spell, the target has a buff able to be dispelled, the player or friendly target has a debuff able to be dispelled.
Cooldowns
The remaining mini-icons are your cooldowns. You can configure this list while playing, using the built in editor. It is powerful and intuitive. Racials like Bers...
--------------------
v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)
v2.02
====
* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)
v2.01
====
* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error
v2.00
====
* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve log...
Description:
--------------------
Description
Suggests spell priority/rotations to help maximise damage per second (dps) in a single add-on across the class/specialisations of your characters.
Supported Class/Specialisations
* Enhancement Shaman
* Elemental Shaman
* Arcane Mages
* Fire Mages
* Frost Mages
* Frost Death Knights
DPS Rotations/Priorities
The author has already researched the most popular and effective rotation for your character. Allowance has been made for the Talents you have chosen. We Don't Wipe presents the next few abilities you should use. Due to randomness in the game, the queue of abilities will constantly change depending upon cooldowns, critical strike "procs", useful combinations, and so on.
We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation. Perfect for beginners through to raiders. SimCraft style complicated rotations have so far not been included.
Features
A queue stretching from left to right across your screen. Pinwheel and numeric cooldowns for these are displayed. If a character has an important "charge up" ability, such as Maelstrom Weapon, Lightning Shield or Arcane Charge, then it will be displayed in a dynamic, animated manner. The number of icons, size of icons and screen placement are fully customisable.
A series of mini-icons are presented. The first three (not illustrated in the screenshots) are warnings that the target has an interruptable spell, the target has a buff able to be dispelled, the player or friendly target has a debuff able to be dispelled.
Cooldowns
The remaining mini-icons are your cooldowns. You can configure this list while playing, using the built in editor. It is powerful and intuitive. Racials like Bers...