Change Log:
--------------------
*3.02.91 (02-MAY-2012)*
* updated - pets and mounts
* fixed - issue with rules window font application
*3.02.90 (22-APR-2012)*
* fixed - tainted frames caused by opening AI for the first time, while in combat. the first 50 slots of each bag are pre-loaded before entering the game world to ensure they are secure. this will use up more memory but guarantee that all slots are usable while in combat
* fixed - soulbound issue introduced in 3.02.89
*3.02.89 (06-APR-2012)*
* fixed - another global variable taint issue
* fixed - you can no longer move bags around in the changer frame while in combat (caused an interface error and locked the bag in place)
* workaround - tainted frames caused by opening AI for the first time, while in combat. tainted frames are tinted purple and unusable until you leave combat, at which point they are replaced with untainted frames
* restored - bag( ) rule function
*3.02.88 (11-FEB-2012)*
* updated - pets and mounts
*3.02.87 (24-DEC-2011)*
* fixed - code issue where i left out a local and potentially tainted a secure global variable
*3.02.86 (17-DEC-2011)*
* fixed - menu library issue where menus were always expanding in size until they went off the screen
*3.02.85 (17-DEC-2011)*
* fixed - issue when selecting vault/void sort method outside of those two locations
* fixed - menu library issue where menus were always expanding in size until they went off the screen
*3.02.84 (30-NOV-2011)*
* changed - TOC updated to 4.3
* changed - void storage icon
* fixed - void storage online/offline status
* added - slash command /ai summon pet
* added - slash command /ai summon mount
*3.02.83 BETA (11-NOV-2011)*
* added - support for void storage
* removed - rule function - bag( )
*3.02.82 (08-AUG-2011)*
* added - cash flow contribution amount is now listed at the bottom of the money log list
*3.02.81 (03-AUG-2011)*
* added - more pets and mounts
* added - holding the dressup (con...
Description:
--------------------
PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY
NOTE: as of 3.02.36 both sorting and rules have changed, your sorting wont sort and your rules are probably broken - this is not a bug, it's intentional.
to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting
to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction
the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ
the wiki is here http://code.google.com/p/arkinventory/w/list
ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.
AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categorie...
--------------------
*3.02.91 (02-MAY-2012)*
* updated - pets and mounts
* fixed - issue with rules window font application
*3.02.90 (22-APR-2012)*
* fixed - tainted frames caused by opening AI for the first time, while in combat. the first 50 slots of each bag are pre-loaded before entering the game world to ensure they are secure. this will use up more memory but guarantee that all slots are usable while in combat
* fixed - soulbound issue introduced in 3.02.89
*3.02.89 (06-APR-2012)*
* fixed - another global variable taint issue
* fixed - you can no longer move bags around in the changer frame while in combat (caused an interface error and locked the bag in place)
* workaround - tainted frames caused by opening AI for the first time, while in combat. tainted frames are tinted purple and unusable until you leave combat, at which point they are replaced with untainted frames
* restored - bag( ) rule function
*3.02.88 (11-FEB-2012)*
* updated - pets and mounts
*3.02.87 (24-DEC-2011)*
* fixed - code issue where i left out a local and potentially tainted a secure global variable
*3.02.86 (17-DEC-2011)*
* fixed - menu library issue where menus were always expanding in size until they went off the screen
*3.02.85 (17-DEC-2011)*
* fixed - issue when selecting vault/void sort method outside of those two locations
* fixed - menu library issue where menus were always expanding in size until they went off the screen
*3.02.84 (30-NOV-2011)*
* changed - TOC updated to 4.3
* changed - void storage icon
* fixed - void storage online/offline status
* added - slash command /ai summon pet
* added - slash command /ai summon mount
*3.02.83 BETA (11-NOV-2011)*
* added - support for void storage
* removed - rule function - bag( )
*3.02.82 (08-AUG-2011)*
* added - cash flow contribution amount is now listed at the bottom of the money log list
*3.02.81 (03-AUG-2011)*
* added - more pets and mounts
* added - holding the dressup (con...
Description:
--------------------
PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY
NOTE: as of 3.02.36 both sorting and rules have changed, your sorting wont sort and your rules are probably broken - this is not a bug, it's intentional.
to see how you need to setup sorting go here http://code.google.com/p/arkinventory/wiki/UserGuide_HowTo_Sorting
to see how to setup rules go here http://code.google.com/p/arkinventory/wiki/RuleFunction
the FAQ is here http://code.google.com/p/arkinventory/wiki/FAQ
the wiki is here http://code.google.com/p/arkinventory/w/list
ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.
AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".
AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.
You can also over-ride the default category by creating a rule that matches either a single or multiple items.
Overview:
* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categorie...