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Shot Glass Raid Frames (2.2)

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Change Log:
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2.1 & 2.2:
- Trying to fix the overlap bug. I've disabled the option for the frames to grow to the right, until it's fixed.

2.0:
+ TOC Bump for 4.3
+ Auras will display a countdown from 5 seconds (it will replace stack-count text, temporarily)
+ Added GUI Interface panel
+ Added quick link to interface panel, via right-click on the drag handle
- Removed slash commands, except for /shotglass (which will bring up the new interface panel)

1.15:
Merely a TOC bump for 4.2

1.14:
DUH! When you bump the TOC, then you should do it correctly. /facepalm

1.13:
Merely a TOC bump for 4.1

1.12:
Bug Fix: Priority bug.
Integrated ShotGlass_Priest.

1.11:
Implemented slash-commands. See readme.txt for a list of commands.

0.10:
Bug Fix: Priority Bug.

0.9:
Added Vehicle Support, Spell Priority, External Configuration for Auras.

0.4-0.8:
Clique Support, Bug fixes, Incoming Heals.

0.3:
Bug Fix: Certain events reset the attributes of the unit frame, breaking the link. This update will restore those links when attributes are changed.

Description:
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Shot Glass is a simple grid-style Raid Frame, showing the Health, Mana, and Aggro status of your party or raid members, and can be configured to display specific auras that are placed on those characters.

No Libraries are used, which makes it a nice learning tool for people who are learning to use raid headers.

Additional Features

Incoming Heals: You'll see incoming heals as a subtle, semi-transparent bar, indicating the future health of the unit.
Aura Indicators: Along the top edge of each unit frame, there are three circular indicators. On the bottom edge, there are three triangular indicators. Stacks are displayed below the indicator.
Aggro Indicator: A red border will light up around any unit that acquires aggro.
Range: Units out of your range will shrink in size.
Mana: Only mana is indicated; Rage, Runic Power, Energy, etc are not shown.


Aura Configuration
I've included two configuration files with the current package. (For Druid and Priest) Feel free to use those files as a template for your own customization.

Basically, the configuration file is an addon with "## Dependencies: ShotGlass" in the TOC file. You can access the TrackedAuras table from your own LUA file, if you wish. Alternatively, you can edit the included file. An example:

local TrackedAuras = ShotGlassRaidFrames.TrackedAuras

TrackedAuras = {position = 1, color = {r = .8,g = 0, b = .8, a = 1},}-- Rejuvenation
TrackedAuras = {position = 1, color = {r = .8,g = 0, b = .8, a = 1},}


Note: You can find the spell ID# from Wowhead.

The "Addon" button on your Character Selection Screen will allow you to Enable or Disable the Aura List for each character.


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