Change Log:
--------------------
7.3b
- ToC bump -> 4.3
----------------
7.3a
- OnUpdate function now checks for additional nameplates faster to prevent any issues with them appearing
- ToC bump
----------------
7.3
- ADDED: "OnSizeChanged" function as an additional backup to double check and/or fix castbar bloating
----------------
7.2
- Revamped FixCastbar function to fix castbar bloating - really this time (I have extensively tested this, so PLEASE let me know if you find it happening)
- Minor code fixes to be more readable/understandable
----------------
7.1
- Fixed powerbar nil error when disabling powerbars
----------------
7.0
- Complete revamp of lots of code
- Lots of clean up and fixes of pesky little bugs - I THINK I got them all :) Please bug report
- REMOVED: LibNameplate library and wrote my own code
- FIXED: castbar bloating and interruptability color coding
- NOTE: please let me know of ANY bugs
- REDUCED CPU and MEMORY usage significantly
-----------------
6.3
- Code clean up for initial nameplate settings
- Fix small bug with castbar still bloating...I hope
- fixed castbar width again to make sure it doesn't look like it's bugging hehe
- ADDED option to disable power bar
------------------
6.2
- Updated FixCastbar function and now bloating of castbar shouldn't occur
- Fixed up castbar and icon location and color
- Optimized code for updates
-------------------
6.1
- ADDED: Power bars to ONLY target frames! (shows all types of powers except rage/runic bower <= 0)
- Cool elite/boss icons
- Now works with platebuffs!
-------------------
6.0
- Complete revamp of lots of code and optimizations
- Got rid of redundant baggage within code
- Changed appearance of overall nameplate
- ADDED: combo points to nameplate
- ADDED: LibNameplate for additional features
- ADDED: Icons for elite mobs and boss mobs
---------------------
5.5
- Fixed the castbar from being extremely huge...should work now :)
----------------------
5.4a
- Updated T...
Description:
--------------------
shNameplates
A light-weight and beautiful nameplate addon that works right out of the box!
Why use this addon instead of some of the other famous nameplates? Simple: elegance, ease of use, and efficiency. Other addons similar to shNameplates are extremely "busy" or they are too plain. In some cases, they are highly inefficient when it comes to coding.
Unit Name
Raid Icon
Unit Level (using blizzard code to add difficulty coloring)
PvE coloring (blizzard based) and PvP coloring (class colored based)
Aggro and threat color (with glow overlay)
Castbar, Cast Time, and Spell Icon
Health Text Display (using color gradient for percentage)
Auto toggle on and off when in or out of combat (user set via config.lua)
Lots of config attributes that handle nameplate behavior, colors, fonts, and positioning (user set via config.lua)
Configuration that allows repositioning of the spell and raid icons (user set via config.lua)
Configuration option for TANKMODE (green coloring on aggro) and namecoloring (colors pvp enemy names with their class color) (user set via config.lua - PLEASE see changelog for more details)
Target cast spell names (for both channeled and cast)
Mouse over highlighting
Cool new fade in effects when nameplates appear
Target Unit POWER bar under health frame. Please give me some feedback or let me know of any bugs!
COMBO points for feral...
--------------------
7.3b
- ToC bump -> 4.3
----------------
7.3a
- OnUpdate function now checks for additional nameplates faster to prevent any issues with them appearing
- ToC bump
----------------
7.3
- ADDED: "OnSizeChanged" function as an additional backup to double check and/or fix castbar bloating
----------------
7.2
- Revamped FixCastbar function to fix castbar bloating - really this time (I have extensively tested this, so PLEASE let me know if you find it happening)
- Minor code fixes to be more readable/understandable
----------------
7.1
- Fixed powerbar nil error when disabling powerbars
----------------
7.0
- Complete revamp of lots of code
- Lots of clean up and fixes of pesky little bugs - I THINK I got them all :) Please bug report
- REMOVED: LibNameplate library and wrote my own code
- FIXED: castbar bloating and interruptability color coding
- NOTE: please let me know of ANY bugs
- REDUCED CPU and MEMORY usage significantly
-----------------
6.3
- Code clean up for initial nameplate settings
- Fix small bug with castbar still bloating...I hope
- fixed castbar width again to make sure it doesn't look like it's bugging hehe
- ADDED option to disable power bar
------------------
6.2
- Updated FixCastbar function and now bloating of castbar shouldn't occur
- Fixed up castbar and icon location and color
- Optimized code for updates
-------------------
6.1
- ADDED: Power bars to ONLY target frames! (shows all types of powers except rage/runic bower <= 0)
- Cool elite/boss icons
- Now works with platebuffs!
-------------------
6.0
- Complete revamp of lots of code and optimizations
- Got rid of redundant baggage within code
- Changed appearance of overall nameplate
- ADDED: combo points to nameplate
- ADDED: LibNameplate for additional features
- ADDED: Icons for elite mobs and boss mobs
---------------------
5.5
- Fixed the castbar from being extremely huge...should work now :)
----------------------
5.4a
- Updated T...
Description:
--------------------
shNameplates
A light-weight and beautiful nameplate addon that works right out of the box!
Why use this addon instead of some of the other famous nameplates? Simple: elegance, ease of use, and efficiency. Other addons similar to shNameplates are extremely "busy" or they are too plain. In some cases, they are highly inefficient when it comes to coding.
Unit Name
Raid Icon
Unit Level (using blizzard code to add difficulty coloring)
PvE coloring (blizzard based) and PvP coloring (class colored based)
Aggro and threat color (with glow overlay)
Castbar, Cast Time, and Spell Icon
Health Text Display (using color gradient for percentage)
Auto toggle on and off when in or out of combat (user set via config.lua)
Lots of config attributes that handle nameplate behavior, colors, fonts, and positioning (user set via config.lua)
Configuration that allows repositioning of the spell and raid icons (user set via config.lua)
Configuration option for TANKMODE (green coloring on aggro) and namecoloring (colors pvp enemy names with their class color) (user set via config.lua - PLEASE see changelog for more details)
Target cast spell names (for both channeled and cast)
Mouse over highlighting
Cool new fade in effects when nameplates appear
Target Unit POWER bar under health frame. Please give me some feedback or let me know of any bugs!
COMBO points for feral...