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Group Gamble (1.2.4)

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Change Log:
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1.2.4
- Minor fix: Center frame when first installed

1.2.3
- Error when leaving group fixed

1.2.2
- Updated interface version
- Colored bonus roll text green
- Minor bug fix for clients when game info is received

1.2.1
- Due to additional info being sent, this version can't communicate with previous versions
- Item roll addition is capped at 50 now. A total of 50 "roll" is split between all items won, rounded up. ex: if 8 items have been rolled for and you have won 5, you have a 32 bonus to your roll. 5 / 8 * 50 = 31.25 > rounded up to 32.
- Tooltips added to the roll and gold display on the main frame to give a more detailed breakdown per player.
- ChatThrottleLib added to manage mod communication. Not necessarily required but doesn't hurt to be safe.
- Small bonus +roll added that triggers when blue or purple loot drops (primarily bosses) but can only happen up to once per minute. Includes toggle.

1.1.5
- Fixed error on posting stats to chat and rounded min roll properly
- Initial wagers are actually checked correctly

1.1.4
- Toggle to hide the frame when you leave the party or raid
- Toggle to ignore skipped items
- Slider to choose what the base max roll value will be (default 100). Increasing this will make it more difficult to reach the maximum roll but will reduce the relative value of items won and the initial wager. Useful for longer games or instances with higher drop counts.
- Rolls button is gone. Replaced with roll button that does a roll between your current min and max for you.

1.1.2
- Dull code stuff

1.1.1
- Mouse wheel support for options sliders
- Bug fixes

1.1
- Raid support
- Class colors
- Info frame showing current game settings

1.0.9
- 4.1 message prefix support added.

1.0.8
- Really added a toggle for the Chaos Orb (gg not testing lol)
- Added mouse wheel scrolling to the announcement pane and a history of 30 lines (yes this actually works)

1.0.7
- Added...

Description:
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Originally designed for boring 5 mans but now supports raids as well if that's your thing. Recommended that everyone have the add-on but can be played with only one player running the add-on.

Blizzard's policy on gambling:
http://us.blizzard.com/support/article.xml?locale=en_US&articleId=27048
Keep in mind this game is more akin to a game of poker. There is no "house" for the odds to be stacked towards.

/gamble to hide/show the main window.

THE GAME
Group Gamble is simply a game of chance based on the items that drop in a standard instance. After an initial wager is placed by all the players, your contribution to the pot is increased whenever you win an item. At the same time, every item you win also increases your odds of winning the final pot.

This is a game played between friends. The final collection of the pot by the winner is based solely on honor. No one can force a loser to pay up but it's no fun if they don't. Also, there is no way to play this across servers due to the inability to trade gold between each other.


THE OBJECTIVE
Win the pot!


PLAY SUMMARY
1. The host sets his/her wage in the options menu.
2. The host checks the check boxes beside players who are going to play.
3. The host clicks the start button to start the game.
4. Players input their wager through chat or the popup box.
5. After all wagers are collected, add-on determines if it will be a high stakes round.
6. Add-on watches loot drops and increments player's contributions, pot size and final rolls appropriately.
7. When all loot is won and the instance is over, all players make a /random roll based on what the add-on says.
8. The host clicks on the winners name in the players list.
9. The add-on announces the winner, how much they won and how much each player owes.
10. Losers trade gold to winner. :D


INITIAL WAGER[/CO...

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