Change Log:
--------------------
Version1.8.3(2013-06-01)-Wow patch 5.3.0
New events:
Added "DuelStart" and "DuelEnd" that is triggered when a duel is requested or finished (requested by Camocanine).
New functions:
DuelAccept(), DuelDecline().
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Version1.8.2(2013-05-20)-Wow patch 5.3.0
General:
Updated .TOC for WOW patch 5.3.0
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Version1.8.1(2013-04-25)-Wow patch 5.2.0
New variables:
%StatUniquePets% -Number of unique pets your character has.
Bugfix:
Fixed bug in getEquippedItems() that caused a LUA error when calling related functions (like Report() %itemlevel% and so on) when zoning into instances.
Documentation:
Updated the text for the events "Casted" and "Casting". There is no change in the underlying events just a clarification in the documentation.
"Casted" will trigger on the start of (and sometimes during) channeled spells, and at the end of non-channeled spells.
"Casting" will trigger on the start of non-channeled spells.
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Version1.8.0(2013-03-05)-Wow patch 5.2.0
General:
Updated .TOC for WOW patch 5.2.0
Bugfix:
HaveCooldown() should be less prone to return true for spells because of the global cooldown.
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Version1....
Description:
--------------------
Allows you to create your own IF THEN statements that will dynamically change the function of a button.
This addon is intended for people that have a basic understanding of programming. Specifically conditional If-Then statements.
The addon allows you to write your own if-then statements that will be evaluated and run whenever you press a button, or they can trigger on certain events ingame.
It provides a simple text editor, a fully documented API and some simple If-Then syntax so that you can string together almost anything you want to react to.
Examples:
IF HasOpenQuest("My daily fishing quest") AND InZone("Stormwind")
THEN Cast("Fishing");
OnEvent("GroupInvite") AND InLFGQueue()
THEN DeclineInvite() AND Reply("Sorry, I am already in the LFG queue");
Look at the FAQ page for the most asked questions, and the Examples page for examples.
--------------------
Version1.8.3(2013-06-01)-Wow patch 5.3.0
New events:
Added "DuelStart" and "DuelEnd" that is triggered when a duel is requested or finished (requested by Camocanine).
New functions:
DuelAccept(), DuelDecline().
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Version1.8.2(2013-05-20)-Wow patch 5.3.0
General:
Updated .TOC for WOW patch 5.3.0
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Version1.8.1(2013-04-25)-Wow patch 5.2.0
New variables:
%StatUniquePets% -Number of unique pets your character has.
Bugfix:
Fixed bug in getEquippedItems() that caused a LUA error when calling related functions (like Report() %itemlevel% and so on) when zoning into instances.
Documentation:
Updated the text for the events "Casted" and "Casting". There is no change in the underlying events just a clarification in the documentation.
"Casted" will trigger on the start of (and sometimes during) channeled spells, and at the end of non-channeled spells.
"Casting" will trigger on the start of non-channeled spells.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Version1.8.0(2013-03-05)-Wow patch 5.2.0
General:
Updated .TOC for WOW patch 5.2.0
Bugfix:
HaveCooldown() should be less prone to return true for spells because of the global cooldown.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Version1....
Description:
--------------------
Allows you to create your own IF THEN statements that will dynamically change the function of a button.
This addon is intended for people that have a basic understanding of programming. Specifically conditional If-Then statements.
The addon allows you to write your own if-then statements that will be evaluated and run whenever you press a button, or they can trigger on certain events ingame.
It provides a simple text editor, a fully documented API and some simple If-Then syntax so that you can string together almost anything you want to react to.
Examples:
IF HasOpenQuest("My daily fishing quest") AND InZone("Stormwind")
THEN Cast("Fishing");
OnEvent("GroupInvite") AND InLFGQueue()
THEN DeclineInvite() AND Reply("Sorry, I am already in the LFG queue");
Look at the FAQ page for the most asked questions, and the Examples page for examples.