Change Log:
--------------------
1.07
Added red/green 3D arrow and skull and crossbones textures provided by OligoFriends of Curse/WoWI
Not updating LibNameplate for now, the latest alpha versions don't seem to work very well.
1.06
Added red inverted chevron textures provided by OligoFriends of Curse/WoWI
1.05
Updated LibNameplate-1.0 to r145 for the nameplate changes in 5.1. This version of the library is still in alpha, so please report any errors or strange behaviour.
1.04
Added neon textures provided by mezmorizedck of Curse
Renamed the reticule texture to Reticule.tga and changed the TEXTURE_PATH variable's default value to match
1.03
Updated LibNameplate to version 1.0.36, which should fix the GetNumRaidMembers error
Updated TOC to 5.0
1.02
Added a red arrow texture provided by DohNotAgain of WoWI
Added more detail to the comments at the top of core.lua, including stuff about custom textures, GIMP and texture contribution.
1.01
Changed the default texture to a red targeting reticule provided by Dridzt of WoWI
Description:
--------------------
TargetNameplateIndicator attaches a texture to your target's nameplate to make them easier to spot.
Version 1.07 now includes nine textures:
Red targeting reticule (the default texture, contributed by Dridzt of WoWI)
Red arrow (contributed by DohNotAgain of WoWI)
Neon versions of the reticule and arrow (contributed by mezmorizedck of Curse)
Two red inverted triple chevrons (contributed by OligoFriends of Curse/WoWI)
Red and green 3D Arrows (contributed by OligoFriends of Curse/WoWI)
Skull and crossbones (contributed by OligoFriends of Curse/WoWI)
The texture file, size and anchoring settings can be changed at the top of the core.lua file.
If you want to contribute a custom texture (that you own), simply leave a comment here or on Curse with the image embedded or a direct link to the image.
I recommend backing up your core.lua file if you make any changes to it so you can easily re-apply them after an update. Also back up any custom textures you add.
Thanks to Meneltel for posting this request, which inspired me to write TargetNameplateIndicator.
--------------------
1.07
Added red/green 3D arrow and skull and crossbones textures provided by OligoFriends of Curse/WoWI
Not updating LibNameplate for now, the latest alpha versions don't seem to work very well.
1.06
Added red inverted chevron textures provided by OligoFriends of Curse/WoWI
1.05
Updated LibNameplate-1.0 to r145 for the nameplate changes in 5.1. This version of the library is still in alpha, so please report any errors or strange behaviour.
1.04
Added neon textures provided by mezmorizedck of Curse
Renamed the reticule texture to Reticule.tga and changed the TEXTURE_PATH variable's default value to match
1.03
Updated LibNameplate to version 1.0.36, which should fix the GetNumRaidMembers error
Updated TOC to 5.0
1.02
Added a red arrow texture provided by DohNotAgain of WoWI
Added more detail to the comments at the top of core.lua, including stuff about custom textures, GIMP and texture contribution.
1.01
Changed the default texture to a red targeting reticule provided by Dridzt of WoWI
Description:
--------------------
TargetNameplateIndicator attaches a texture to your target's nameplate to make them easier to spot.
Version 1.07 now includes nine textures:
Red targeting reticule (the default texture, contributed by Dridzt of WoWI)
Red arrow (contributed by DohNotAgain of WoWI)
Neon versions of the reticule and arrow (contributed by mezmorizedck of Curse)
Two red inverted triple chevrons (contributed by OligoFriends of Curse/WoWI)
Red and green 3D Arrows (contributed by OligoFriends of Curse/WoWI)
Skull and crossbones (contributed by OligoFriends of Curse/WoWI)
The texture file, size and anchoring settings can be changed at the top of the core.lua file.
If you want to contribute a custom texture (that you own), simply leave a comment here or on Curse with the image embedded or a direct link to the image.
I recommend backing up your core.lua file if you make any changes to it so you can easily re-apply them after an update. Also back up any custom textures you add.
Thanks to Meneltel for posting this request, which inspired me to write TargetNameplateIndicator.