Change Log:
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- 4.3.003 (Beta)
The approvers here are going to hate me...
Anyway, I've now added a way to disable the group behaviour for those who don't want it. Just look for hte Disable_Group_Behaviour variable at the top of the mod and set it to true.
- 4.3.002 (Beta)
I figured that people may want a way to repress this behaviour for reasons such as marking other targets with different markers, so I threw in a way to do this. If you hold control when you target, it'll repress the behaviour of this mod.
- 4.3.001 (Beta)
First release.
Description:
--------------------
On My Mark!
What is it?
On My Mark is a mod which makes it easier for you, your party, and your raid to track and manage targets via automatic raid target marking. (Raid marking works even when playing solo or in a party.)
This mod was created due to numerous requests for something similar.
How does it work?
For solo play:
Target a hostile mob - the target acquisition will be noted and the target will be marked with a large, red X.
This can be helpful if you're a melee DPS character and you need to be able to track one target in a crowd.
If you hold down control when targeting, the mod does nothing. It acts like it's not even enabled for that target.
For party/raid play:
The party/raid leader targets a hostile mob. A red X is placed above the mob and acquisition of the target is noted in party/raid chat.
If a party member targets the target that has the red X, it will be noted in party chat that they are assisting. If a party member targets a mob which doesn't have the red X, the mob they're targeting will be noted in party chat and it will state that they are not assisting.
If you hold down control when targeting, the mod does nothing. It acts like it's not even enabled for that target.
Other features:
The mod will also note if what you have targeted is crowd controlled by adding (CC) to the line. So if you see (CC), target something else!
Oh, and along with the above you'll be treated to Daffy Duck saying "No! No! No! No! No!" just to make sure your attention is caught so that you don't attack that controlled target. In this way, this mod also works as a protector of sheeped targets.
This mod manages to do all this whilst remaining so small thanks to the new UnitIsCharmed function.
If you want the solo behaviour but not the group behaviour, you can disable the group behaviour by editing a variable in the lua. Open OnMyMark.lua and look for where it says Disable_Group_Behaviour. After that it s...
--------------------
- 4.3.003 (Beta)
The approvers here are going to hate me...
Anyway, I've now added a way to disable the group behaviour for those who don't want it. Just look for hte Disable_Group_Behaviour variable at the top of the mod and set it to true.
- 4.3.002 (Beta)
I figured that people may want a way to repress this behaviour for reasons such as marking other targets with different markers, so I threw in a way to do this. If you hold control when you target, it'll repress the behaviour of this mod.
- 4.3.001 (Beta)
First release.
Description:
--------------------
On My Mark!
What is it?
On My Mark is a mod which makes it easier for you, your party, and your raid to track and manage targets via automatic raid target marking. (Raid marking works even when playing solo or in a party.)
This mod was created due to numerous requests for something similar.
How does it work?
For solo play:
Target a hostile mob - the target acquisition will be noted and the target will be marked with a large, red X.
This can be helpful if you're a melee DPS character and you need to be able to track one target in a crowd.
If you hold down control when targeting, the mod does nothing. It acts like it's not even enabled for that target.
For party/raid play:
The party/raid leader targets a hostile mob. A red X is placed above the mob and acquisition of the target is noted in party/raid chat.
If a party member targets the target that has the red X, it will be noted in party chat that they are assisting. If a party member targets a mob which doesn't have the red X, the mob they're targeting will be noted in party chat and it will state that they are not assisting.
If you hold down control when targeting, the mod does nothing. It acts like it's not even enabled for that target.
Other features:
The mod will also note if what you have targeted is crowd controlled by adding (CC) to the line. So if you see (CC), target something else!
Oh, and along with the above you'll be treated to Daffy Duck saying "No! No! No! No! No!" just to make sure your attention is caught so that you don't attack that controlled target. In this way, this mod also works as a protector of sheeped targets.
This mod manages to do all this whilst remaining so small thanks to the new UnitIsCharmed function.
If you want the solo behaviour but not the group behaviour, you can disable the group behaviour by editing a variable in the lua. Open OnMyMark.lua and look for where it says Disable_Group_Behaviour. After that it s...