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SnailUI (0.4.5)

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Change Log:
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Change log for SnailUI

This is where I will document the changes made for SnailUI in each release.

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Version 0.4.5
Updated for 5.1
Fixed a bug where action button hotkey text was being randomly displayed
Fixed a bug where SnailUI wasn't behaving correctly with ncHoverBind
The meter will now count absorbs as healing done
The meter now supports reflected and split damage
Fixed a bug where threat colors were sometimes not being updated
Subtlety rogue timers are now fully completed
General rogue timers added
Fixed a bug where the shadow orbs bar was sometimes not showing up
Fixed a bug where health prediction wasn't working correctly on raid frames for dps/tank specs
Fixed a bug where the soul shard bar slots weren't completely black when missing a shard

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Version 0.4.4
Fixed a bug where parts of the blizzard experience bar would sometimes show
Fixed a bug where the power bar's border was producing an error
A warrior and guardian druid's rage bar is now considered a class bar and will be displayed as such
Fixed a bug where borders around pet action buttons weren't being displayed correctly
Fixed a bug where weapon enchant buffs weren't being aligned correctly
Fixed a bug where the soul shard bar wasn't working for warlocks
Fixed a bug where the action buttons sometimes wouldn't update correctly
Fixed a bug where item cooldown text wasn't appearing sometimes
Cooldown text will no longer show for the GCD to reduce CPU usage
Fixed a bug where the meter would sometimes produce an error when there was a unit who's class was unknown
Buff/debuff/cooldown timers added
Fixed an issue with players being counted as hostile in certain situations

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Description:
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SnailUI

SnailUI is a pixel perfect UI, meaning everything is aligned perfectly. SnailUI skins almost everything, including the minimap, action bar, casting bars, etc. SnailUI is currently in a beta state, so there are probably plenty of bugs to be found. I would appreciate it if you reported them in the comments or through Twitter. :)

A lot of aspects of SnailUI can be changed via the in game interface options (or by typing /SUI or /SnailUI) or via the lua files themselves. This UI is also using Tuk's warlock bars addon as a temporary fix until oUF is updated. Should you need to contact me, I can be found via Twitter. (@1Snail)

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Features
Fully supports any resolution (less than 1024x768 can look strange) and any multisample level
Theme based UI that offers tons of customization
Supports all classes and specs, changing based on what your current spec is
Some specific talents are supported (Such as removing pet bars if you have Grimoire of Sacrifice for Warlocks)
A lot of Healbot-esque features are supported such as health prediction
Very small and very fast
Hides a lot of frames that you do not need to see in combat to reduce clutter (Can be shown by clicking the 'Show Misc Frames' button at the top )
Widescreen action buttons (First time I have ever seen someone do this)
Easy central focused class bars to help you watch your character more easily (Get out of that fire!)
Easy to extend or create your own themes
All class bars are supported (Combo point bar, rune bar, etc.)
Automatically repairs your items when visiting a vendor
Automatically sells all gray items when visiting a vendor
Automatically releases when you die in a battleground
Action/item button cooldown text that is similar to OmniCC
Extremely...

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