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CompleteEJ (r86)

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Change Log:
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r86
+ Updated, Gruul's Lair, Gnomeregan, Scarlet Monastery, Razorfen Kraul, Maraudon, Uldaman, Scholomance and Razorfen Downs.
+ Updated The Nexus. - Arxae
+ Added artwork for the mentioned instances.
r55
+ Quickly applied a hotfix that corrected an issue with spells showing spells from lower sections, in essence this fixes issues where a spell would appear to have more spells below it, but in fact it just showed spells from sections below but on the same level. Hard to explain, take my word for it, this is a good fix.
r54
+ Fixed issues with loading spells from the game, at login some spells were not shown and never loaded, this has now been corrected. Did not notice this since I always /reload and this seem to have covered over the issue as the spells loaded after the first interface reload.
+ Updated Utgarde Keep. - Arxae
+ Updated Magtheridon's Lair.
+ Added textures for Utgarde Keep and Magtheridon's Lair.
r28
+ Added textures for the dungeons that are finished, using BLP and there are some side effects on the textures for the moment (when looking at the boss page) but I will get this sorted soon enough.
r18
+ Changed on the file system, I suggest you delete the old folder instead of putting the updated files on top -that will clean some unused files on your end.
+ Updated Blackfathom Deeps
r10
+ Added a to-do list - Nobgul
r7
+ Properly moved the files into their addon folder, this way WoWI can generate the addon files without putting all the files in the root of the zip archive. Also contains the missing textures.
r4
+ Initial release of the source code as an addon. Missing textures will be added soon with a template texture.

Description:
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This addon/project is in beta.

The purpose of this project is to add all dungeons and raids that did not ship with Cataclysm, thus making the encounter journal complete!

It's a lot of work, each instance has to be manually tailored, artwork has to be made and typos have to be fixed. There is need of some core engine changes as well to support showing loot filtered by raid difficulty selected, though a prototype system is in place for this.

I originally wrote this as a personal project "can it be done" and it can, but it's not for the faint of heart. If you wish to help out, here is how you can do just that:


If you haven't already, activate your SVN account by visiting this page:
http://www.wowinterface.com/svn.php
Then send me a message and I will add you to the team, include the SVN name if you wish to make it a tad quicker.
Once you have access you can get the sources. I use TortoiseSVN and all I have to do is right-click in my Interface\Addons folder and select "SVN Checkout" then provide the URL to the trunk:
svn://svn.wowinterface.com/CompleteEJ-915/trunk
Just make sure the checkout directory is "..\WoW\Interface\Addons\CompleteEJ" and not "CompleteEJ-915" -this will allow the game to load the addon so you can reload the UI and check the effects of your changes.
When you are done simply right-click the folder and commit your changes.
Before you start doing stuff make sure you first update your local copy, right-click the folder and use the update option. It will then sync you to the repository, in case someone else made changes, these will then be applied to your version. If you had already committed your own changes from earlier, they will accompany the updates so nothing is lost.
There is a DevTools folder under branches, you can find coumentation, some examples of the work...

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