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QuestClicks (8.3.0)

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Change Log:
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Update History for QuestClicks
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v8.3.0 (53857)
- Updated for v80300 interface (Visions of N'Zoth).
- Added various relic fragments from 8.3 to the combines list
- Resolve a SetPoint error due to interface changes in WoW 8.2

v8.2.0 (53150)
- Updated for v80200 interface. Added BFA items from original zones and from the 8.2 expansion zones

v8.1.0 (52267)
- Updated TOC for patch 8.1 (Tides of Vengeance)

v8.0.1 (51069)
- Updated TOC for interface v80000
- Added a few Battle for Azeroth items

v7.3.32 (50139)
- Expanded the utility function "/qclicks iteminfo" to provide additional details.
- Added a "behind-the-scenes" function : /qclicks findrelics will display all of the relics you are carrying in your inventory (shows item links). You can also specify a type : /qclicks findrelics Arcane will only showing arcane relics. Filter is case sensitive (needs to be Arcane, not arcane) because I'm lazy and because this feature is really for my own sanity in sorting out the pile of relics I was carrying around.
- Corrected item ID for Kyparite Fragments to make them show up when combinable
- Slightly altered clause for reputation gain items because some say "Increase" and some say "Increases". I'm sure I'll find other variations at some point.
- Added clause for Withered upgrades from the Collapse scenario in Suramar to the One Time Boosts category
- Added "Greater Tribute of the Broken Isles" as its own clause, since it doesn't have identifiable text (thanks tntdruid)
- Added Northrend herb partials (thanks again to tntdruid)
- Added follower gear upgrade items from Draenor to the Garrison Rewards category

v7.3.31 (49945)
- v7.3.30 broke the "Already Known" check for recipes, so I rewrote the way this is detected, along with the way requirements are determined. Instead of parsing out all of the text and determining what skill and skill level is required to use a recipe (or other Clause matching item) we now scan for "Already Known" text, and for "Requires " with the text in red. Red "Requires..." indicates that the item requires something (skill, level, etc) that the player doesn't have, so we use that as a shortcut to not generate buttons for items you can't use. These checks are now called "Blockers", and are checked for in a single pass. Blocker information is cached just like other information scans to speed things up.
- We now listen for the CHAT_MSG_SKILL event and the PLAYER_LEVEL_UP events. When we see them come up, we clear the recipe and blockers caches, as we might now be able to use items we couldn't before.
- Added a clause for reputaion gain items that are worded as "Grants ... reputation" (Argus) in addition to the normal "Increases reputation..." wording. (Thanks Tnrdruid for mentioning these)

v7.3.30 (49765)
- Rewrote entire clause evaluation system. We now have a list of clauses that is updated when categories are enabled or disabled. Instead of separate functions and loops to check for various types of items based on tooltip clauses, we now examine the item tooltip lines against the list of active clauses so we can do the whole thing with a single function.
- Added a category for "Lootable Containers" for things like World Quest Tribute
- Added a category for "Oneshot Boosts", such as Ancient Mana, Nethershards, etc.
- Added additional item types to the Garrison Rewards category (Champion boosters)
- Removed an errant debugging message when evaluating cooking recipes
- Added a new slash command option : /qclicks iteminfo displays the results of GetItemInfo (for dev purposes)

v7.3.29 (49599)
- Added mining, skinning, and herbalism partials (nuggets, stems, etc.) to combinables list.
- Added a new optional category : Toys and Pets. Won't display buttons for ones you already know.
- Added a new optional category : Garrison Rewards. These can be items that give you spec-specific gear. In a future version, this category will also include items...

Description:
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QuestClicks generates a dynamic bar of up to 12 buttons to make your life easier. Originally, this add-on was created in response to the large number of usable quest items introduced in WoLK the kind where the quest giver would hand you an item and tell you to go somewhere and use it. Throw parachutes to troops, thaw people out with a flamethrower, planting acorns in dead dragons, and the like.

Having to dig through bags to find these items and add them to a bar, only to have to get rid of them after the quest was completed, was a pain. I wrote QuestClicks to create temporary buttons for them to make this easier.

Over the years, the default WoW interface has adopted some of this burden, and now many items like this show up in the quest tracker on-screen. There are still some that dont, however. In addition, there are a lot of other annoying instances where you pick up an item and need to find it to click on it recipes, ore nuggets, herb parts, motes, toys, etc.

QuestClicks has optional categories for all of these types of items and more. If you pick up something you can learn or collect, youll get a button for it. Click it, learn the recipe, and the button goes away by itself.
You can even add your own items (see the GUI panel in your interface configuration window for details).
Currently, the following categories of items can be enabled to generate buttons automatically:


Quest Starters (Items that say This item begins a quest)
Combinable Items (Motes, Crystalized stuff, and the like, if you have the minimum number of required items to perform the combination)
Trade Skill items (Milling Herbs, Prospecting Ores, etc. Only shows up if you have the skill and the required minimum quantity of items to perform the action.)
Artifact Boosters (Add XX Artifact Power to your current artifact)
Toys and Pets (But only if you dont already have them in your collection)
Garrison Rewards (Currently, items...

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