Change Log:
--------------------
Version 1.6a
- Fixed an error that would occur when hiding frames in combat or in a vehicle.
Version 1.6
- Child frames (e.g. individual action buttons, raid member frames, etc.) can now be faded by right clicking the parent frame in the config screen and selecting 'Configure Children'.
- Added events Quest Acceptance and Quest Update to condition menu.
Version 1.5
- Added new conditions Unit in Range of Spell and Event Occurred Recently.
- Added convenience conditions Unit Health is Low, Unit Power is Low, and Unit in Instance as alternatives to setting up more complicated comparison conditions.
- Added a keybinding to open the config GUI.
- Fixed a error that would occur when attempting to apply a user-entered value to multiple frames at once.
- Fixed a bug where the Unit is Resting condition would not update properly when entering or leaving an instance.
Version 1.4e
- Fixed incompatibilities with TukUI.
Version 1.4d
- Fixed a bug that prevented the Target of Unit condition from working correctly.
Version 1.4c
- Fixed a bug that prevented Unit Power conditions from working correctly.
Version 1.4b
- The input field of the user-entered value popup will now default to the previous user-entered value, if any.
- Fixed an error that could occur when the conditions of a recently unregistered frame were met (I mean it this time).
Version 1.4a
- Fixed an error that could occur when the conditions of a recently unregistered frame were met.
- Fixed an error that could occur when closing the config GUI.
- Fixed a bug that caused the minimap to remain hidden when Kong was disabled.
- Reverted back to the old fading method to avoid graphical issues caused by the Blizzard animation API (e.g. Grid background).
Version 1.4
- Invalid conditions (e.g macro conditions missing square brackets and comparisons of different data types) will now appear in red.
- Added descriptions that summarize each condition.
- Added a Un...
Description:
--------------------
Kong Automatic UI Hider can fade out pieces of the user interface (Minimap, PlayerFrame, Recount, etc.) and then automatically show them again when moused-over, entering combat, or any of several other user-specified conditions are met.
Type /Kong in game to access the config GUI. Kong can automatically fade things in and out based on things like:
Unit in Combat
Unit in Vehicle
Unit Health Level
Unit Power Level (Mana, Rage, Focus, etc)
Unit is Casting
Unit is Moving and Unit Speed
Unit is Mounted
Unit is Resting
Unit Exists (You have a target, focus, etc)
Unit is Unit (Player is Target of Target, etc)
Instance Type (Dungeon, Raid, Battleground, Arena, or None)
Mouseover
And also any macro condition:
or Given action bar page is selected
The possess bar is active (controlling a vehicle or another player)
Channeling the given spell
You are in combat
Target is dead
or item type is equipped (item type can be an inventory slot, item type, or item subtype)
[COLOR="D...
--------------------
Version 1.6a
- Fixed an error that would occur when hiding frames in combat or in a vehicle.
Version 1.6
- Child frames (e.g. individual action buttons, raid member frames, etc.) can now be faded by right clicking the parent frame in the config screen and selecting 'Configure Children'.
- Added events Quest Acceptance and Quest Update to condition menu.
Version 1.5
- Added new conditions Unit in Range of Spell and Event Occurred Recently.
- Added convenience conditions Unit Health is Low, Unit Power is Low, and Unit in Instance as alternatives to setting up more complicated comparison conditions.
- Added a keybinding to open the config GUI.
- Fixed a error that would occur when attempting to apply a user-entered value to multiple frames at once.
- Fixed a bug where the Unit is Resting condition would not update properly when entering or leaving an instance.
Version 1.4e
- Fixed incompatibilities with TukUI.
Version 1.4d
- Fixed a bug that prevented the Target of Unit condition from working correctly.
Version 1.4c
- Fixed a bug that prevented Unit Power conditions from working correctly.
Version 1.4b
- The input field of the user-entered value popup will now default to the previous user-entered value, if any.
- Fixed an error that could occur when the conditions of a recently unregistered frame were met (I mean it this time).
Version 1.4a
- Fixed an error that could occur when the conditions of a recently unregistered frame were met.
- Fixed an error that could occur when closing the config GUI.
- Fixed a bug that caused the minimap to remain hidden when Kong was disabled.
- Reverted back to the old fading method to avoid graphical issues caused by the Blizzard animation API (e.g. Grid background).
Version 1.4
- Invalid conditions (e.g macro conditions missing square brackets and comparisons of different data types) will now appear in red.
- Added descriptions that summarize each condition.
- Added a Un...
Description:
--------------------
Kong Automatic UI Hider can fade out pieces of the user interface (Minimap, PlayerFrame, Recount, etc.) and then automatically show them again when moused-over, entering combat, or any of several other user-specified conditions are met.
Type /Kong in game to access the config GUI. Kong can automatically fade things in and out based on things like:
Unit in Combat
Unit in Vehicle
Unit Health Level
Unit Power Level (Mana, Rage, Focus, etc)
Unit is Casting
Unit is Moving and Unit Speed
Unit is Mounted
Unit is Resting
Unit Exists (You have a target, focus, etc)
Unit is Unit (Player is Target of Target, etc)
Instance Type (Dungeon, Raid, Battleground, Arena, or None)
Mouseover
And also any macro condition:
or Given action bar page is selected
The possess bar is active (controlling a vehicle or another player)
Channeling the given spell
You are in combat
Target is dead
or item type is equipped (item type can be an inventory slot, item type, or item subtype)
[COLOR="D...