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shNameplates (r9.1)

Change Log:
--------------------
v9.1
- Fixed bug that was causing errors when powerbar was disabled
- Fixed code in threat update to also fix bar coloring in and out of combat correctly
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v9.0
- Rewrite of most functions and rearranging of function paths
- Addition of "combo" like details on nameplate that show: CHI, Shadow Orbs, Burning Embers, Holy Power, Soul Shards, etc (SELF buffs only)
- Optimized CPU usage
- Changed font and positioning
- FIXED: bug that was showing red highlighting when not having aggro and bug that wasn't properly coloring healthbar
- Big improvements
- Platebuffs and icicles ready...really this time
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8.1
- Much needed optimization including: iterating over nameplates and throttled threat updates IN combat ONLY
- Cleaned up some other code
- Let me know of any other random bugs
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8.0
- ToC bump -> 5.0
- fixed transparency of health text, symbols, etc.
- changed function to locate and skin nameplates themselves to make sure to get every new frame correctly
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7.3b
- ToC bump -> 4.3
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7.3a
- OnUpdate function now checks for additional nameplates faster to prevent any issues with them appearing
- ToC bump
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7.3
- ADDED: "OnSizeChanged" function as an additional backup to double check and/or fix castbar bloating
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7.2
- Revamped FixCastbar function to fix castbar bloating - really this time (I have extensively tested this, so PLEASE let me know if you find it happening)
- Minor code fixes to be more readable/understandable
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7.1
- Fixed powerbar nil error when disabling powerbars
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7.0
- Complete revamp of lots of code
- Lots of clean up and fixes of pesky little bugs - I THINK I got them all :) Please bug report
- REMOVED: LibNameplate library and wrote my own code
- FIXED: castbar bloating and interruptability color coding
- NOTE: please let me know of ANY bugs
- REDUCED CPU and MEMORY usage significantly...

Description:
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shNameplates
A light-weight and beautiful nameplate addon that works right out of the box!

Why use this addon instead of some of the other famous nameplates? Simple: elegance, ease of use, and efficiency. Other addons similar to shNameplates are extremely "busy" or they are too plain. In some cases, they are highly inefficient when it comes to coding.


Unit Name
Raid Icon
Unit Level (using blizzard code to add difficulty coloring)
PvE coloring (blizzard based) and PvP coloring (class colored based)
Aggro and threat color (with glow overlay)
Castbar, Cast Time, and Spell Icon
Health Text Display (using color gradient for percentage)
Auto toggle on and off when in or out of combat (user set via config.lua)
Lots of config attributes that handle nameplate behavior, colors, fonts, and positioning (user set via config.lua)
Configuration that allows repositioning of the spell and raid icons (user set via config.lua)
Configuration option for TANKMODE (green coloring on aggro) and namecoloring (colors pvp enemy names with their class color) (user set via config.lua - PLEASE see changelog for more details)
Target cast spell names (for both channeled and cast)
Mouse over highlighting
Cool new fade in effects when nameplates appear
Target Unit POWER bar under health frame. SET TO ONLY IN PVP (b/c who cares about mob power at this point in the game)
COMBO [/CO...

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