Change Log:
--------------------
2.3:
- Tracked auras can now be assigned a custom function for color and stack text. (See ShotGlass_Druid for an example)
- Delegate functions are passed a table, 'aura', containing information about the evaluated aura: aura.color, aura.stacks, aura.expiration, aura.position, aura.name
- Changed font to Blizzard's Arial Narrow. This will make life easier for international clients, and reduces the whole ZIP package to 15kb.
- Command line has returned: /shotglass
2.1 & 2.2:
- Trying to fix the overlap bug. I've disabled the option for the frames to grow to the right, until it's fixed.
2.0:
+ TOC Bump for 4.3
+ Auras will display a countdown from 5 seconds (it will replace stack-count text, temporarily)
+ Added GUI Interface panel
+ Added quick link to interface panel, via right-click on the drag handle
- Removed slash commands, except for /shotglass (which will bring up the new interface panel)
1.15:
Merely a TOC bump for 4.2
1.14:
DUH! When you bump the TOC, then you should do it correctly. /facepalm
1.13:
Merely a TOC bump for 4.1
1.12:
Bug Fix: Priority bug.
Integrated ShotGlass_Priest.
1.11:
Implemented slash-commands. See readme.txt for a list of commands.
0.10:
Bug Fix: Priority Bug.
0.9:
Added Vehicle Support, Spell Priority, External Configuration for Auras.
0.4-0.8:
Clique Support, Bug fixes, Incoming Heals.
0.3:
Bug Fix: Certain events reset the attributes of the unit frame, breaking the link. This update will restore those links when attributes are changed.
Description:
--------------------
Shot Glass is a lightweight raid frame, which can be configured to show specific Aura Indicators, in addition to Health, Incoming Healing, Mana, Aggro, Range, and Target.
No Libraries are used, and the code is very simple, which makes it a nice learning tool for people who are learning to program their own raid frames.
Feature Highlights
Incoming Heals: You'll see incoming heals as a subtle, semi-transparent bar, indicating the future health of the unit.
Aura Indicators: Along the top edge of each unit frame, there are three circular indicators. On the bottom edge, there are three triangular indicators. Stacks are displayed below the indicator.
Aggro Indicator: A red border will light up around any unit that acquires aggro.
Range: Units out of your range will shrink in size.
Mana: Only mana is indicated; Rage, Runic Power, Energy, etc are not shown.
Aura Configuration
I've included two configuration files with the current package. (For Druid and Priest) Feel free to use those files as a template for your own customization.
The configuration file is simply an addon with "## Dependencies: ShotGlass" in the TOC file. You can access the 'TrackedAuras' table from your LUA file. Alternatively, you can edit the included file. An example:
local TrackedAuras = ShotGlassRaidFrames.TrackedAuras
TrackedAuras = {position = 1, color = {r = .8,g = 0, b = .8, a = 1},}-- Rejuvenation
TrackedAuras = {position = 1, color = {r = .8,g = 0, b = .8, a = 1},}
Note: You can find the spell ID# from Wowhead.
Character Profiles
The "Addon" button on your Character Selection Screen will allow you to Enable or Disable the Aura List for each character.
http://www.pledgie.com/campaigns/14053.png
I'm not going to bug you by popping up...
--------------------
2.3:
- Tracked auras can now be assigned a custom function for color and stack text. (See ShotGlass_Druid for an example)
- Delegate functions are passed a table, 'aura', containing information about the evaluated aura: aura.color, aura.stacks, aura.expiration, aura.position, aura.name
- Changed font to Blizzard's Arial Narrow. This will make life easier for international clients, and reduces the whole ZIP package to 15kb.
- Command line has returned: /shotglass
2.1 & 2.2:
- Trying to fix the overlap bug. I've disabled the option for the frames to grow to the right, until it's fixed.
2.0:
+ TOC Bump for 4.3
+ Auras will display a countdown from 5 seconds (it will replace stack-count text, temporarily)
+ Added GUI Interface panel
+ Added quick link to interface panel, via right-click on the drag handle
- Removed slash commands, except for /shotglass (which will bring up the new interface panel)
1.15:
Merely a TOC bump for 4.2
1.14:
DUH! When you bump the TOC, then you should do it correctly. /facepalm
1.13:
Merely a TOC bump for 4.1
1.12:
Bug Fix: Priority bug.
Integrated ShotGlass_Priest.
1.11:
Implemented slash-commands. See readme.txt for a list of commands.
0.10:
Bug Fix: Priority Bug.
0.9:
Added Vehicle Support, Spell Priority, External Configuration for Auras.
0.4-0.8:
Clique Support, Bug fixes, Incoming Heals.
0.3:
Bug Fix: Certain events reset the attributes of the unit frame, breaking the link. This update will restore those links when attributes are changed.
Description:
--------------------
Shot Glass is a lightweight raid frame, which can be configured to show specific Aura Indicators, in addition to Health, Incoming Healing, Mana, Aggro, Range, and Target.
No Libraries are used, and the code is very simple, which makes it a nice learning tool for people who are learning to program their own raid frames.
Feature Highlights
Incoming Heals: You'll see incoming heals as a subtle, semi-transparent bar, indicating the future health of the unit.
Aura Indicators: Along the top edge of each unit frame, there are three circular indicators. On the bottom edge, there are three triangular indicators. Stacks are displayed below the indicator.
Aggro Indicator: A red border will light up around any unit that acquires aggro.
Range: Units out of your range will shrink in size.
Mana: Only mana is indicated; Rage, Runic Power, Energy, etc are not shown.
Aura Configuration
I've included two configuration files with the current package. (For Druid and Priest) Feel free to use those files as a template for your own customization.
The configuration file is simply an addon with "## Dependencies: ShotGlass" in the TOC file. You can access the 'TrackedAuras' table from your LUA file. Alternatively, you can edit the included file. An example:
local TrackedAuras = ShotGlassRaidFrames.TrackedAuras
TrackedAuras = {position = 1, color = {r = .8,g = 0, b = .8, a = 1},}-- Rejuvenation
TrackedAuras = {position = 1, color = {r = .8,g = 0, b = .8, a = 1},}
Note: You can find the spell ID# from Wowhead.
Character Profiles
The "Addon" button on your Character Selection Screen will allow you to Enable or Disable the Aura List for each character.
http://www.pledgie.com/campaigns/14053.png
I'm not going to bug you by popping up...