Change Log:
--------------------
V1.9.4-1: MoP Beta (5.0) compatibility. This is NOT compatible with 4.3. ONLY FOR BETA
v1.9.3-4: WoW 4.1 compatibility. COMBAT_LOG_UNFILTERED events had an extra argument (hideCaster) added after the event arg.
* Little note if you're hacking from an older version, you can search through EventHorizon.lua using a regex of ",\s*event,\s*" and replace with ", event, hideCaster, ". Just watch what you're replacing, there's a couple hits with that which you don't want to replace. Notepad++ handles this very nicely.
v1.9.3-3:
* Death Knights really do exist.
* Mage: Changed the GCD spellID and haste comparison spell to Polymorph. May work a bit better for some players.
v1.9.3-2: Kinda.
* Core: See v1.9.3 notes below for most notes.
* Core: Made some changes to the stack indicator code to hopefully work a bit better. May not play nice with glyph-refresh stacks, let me know.
* REMOVAL - Core: Tick detection is once again (mostly) v1.9.2 code. It was accurate for the most part but did NOT play nicely with some spells.
* REMOVAL - nonAffectingHaste removed.
* Warlock: Removed Drain Mana references, as the spell no longer exists.
Note: I don't have an account, so this release is pretty much triage to fix a few issues.
v1.9.3: Mmm, ticks. And math. And updates.
* Core: Tick detection has been completely rewritten and is nearly 100% accurate. I'll spare the details here, check beta comments for how it all works.
* Core: Added a NewSpell flag, 'smallCooldown', indended to improve visibility of certain auras without removing their cooldowns. See the Priest config (Devouring Plague bar) for usage.
* Core: Redshift may now be enabled via slash command when disabled via config.lua. (see note)
* Core: Single spell stack numbers (or spells that show a single stack for no reason) are no longer displayed.
* Core: Recast lines were using some incorrect info in certain conditions.
* Core: Buffs cast by other players should no longer cause EH to panic.
* Co...
Description:
--------------------
Hey There. Taroven has decided to stop supporting this addon, but I've decided to pick up development in his place :) -Brusalk (Bronzebeard-US)
I need assistance with class configurations for MoP. I will try to do as many as I can, but as I only play a few classes it'll be hard for me to understand all of the new rotations/important buffs for every spec in-game. As such, I need some people to volunteer to help me with updating/maintaining the class configurations for specs. If you're interested in helping me out, please send me a PM!
Classes/Specs:
Monk
Windwalker - None
Mistweaver - None
Brewmaster - None
Priest
Discipline - None
Holy - None
Shadow - Yes
Paladin
Holy - None
Retribution - None
Protection - None
Warlock
Affliction - None
Demonology - None
Destruction - None
Warrior
Protection - None
Fury - None
Arms - None
Death Knight
Blood - None
Frost - None
Unholy - None
Shaman
Elemental - None
Enhancement - None
Restoration - None
Hunter
Beastmastery - None
Marksmanship - None
Survival - None
Rogue
Assassination - None
Combat - None
Subletly - None
Mage
Arcane - None
Fire - [color=...
--------------------
V1.9.4-1: MoP Beta (5.0) compatibility. This is NOT compatible with 4.3. ONLY FOR BETA
v1.9.3-4: WoW 4.1 compatibility. COMBAT_LOG_UNFILTERED events had an extra argument (hideCaster) added after the event arg.
* Little note if you're hacking from an older version, you can search through EventHorizon.lua using a regex of ",\s*event,\s*" and replace with ", event, hideCaster, ". Just watch what you're replacing, there's a couple hits with that which you don't want to replace. Notepad++ handles this very nicely.
v1.9.3-3:
* Death Knights really do exist.
* Mage: Changed the GCD spellID and haste comparison spell to Polymorph. May work a bit better for some players.
v1.9.3-2: Kinda.
* Core: See v1.9.3 notes below for most notes.
* Core: Made some changes to the stack indicator code to hopefully work a bit better. May not play nice with glyph-refresh stacks, let me know.
* REMOVAL - Core: Tick detection is once again (mostly) v1.9.2 code. It was accurate for the most part but did NOT play nicely with some spells.
* REMOVAL - nonAffectingHaste removed.
* Warlock: Removed Drain Mana references, as the spell no longer exists.
Note: I don't have an account, so this release is pretty much triage to fix a few issues.
v1.9.3: Mmm, ticks. And math. And updates.
* Core: Tick detection has been completely rewritten and is nearly 100% accurate. I'll spare the details here, check beta comments for how it all works.
* Core: Added a NewSpell flag, 'smallCooldown', indended to improve visibility of certain auras without removing their cooldowns. See the Priest config (Devouring Plague bar) for usage.
* Core: Redshift may now be enabled via slash command when disabled via config.lua. (see note)
* Core: Single spell stack numbers (or spells that show a single stack for no reason) are no longer displayed.
* Core: Recast lines were using some incorrect info in certain conditions.
* Core: Buffs cast by other players should no longer cause EH to panic.
* Co...
Description:
--------------------
Hey There. Taroven has decided to stop supporting this addon, but I've decided to pick up development in his place :) -Brusalk (Bronzebeard-US)
I need assistance with class configurations for MoP. I will try to do as many as I can, but as I only play a few classes it'll be hard for me to understand all of the new rotations/important buffs for every spec in-game. As such, I need some people to volunteer to help me with updating/maintaining the class configurations for specs. If you're interested in helping me out, please send me a PM!
Classes/Specs:
Monk
Windwalker - None
Mistweaver - None
Brewmaster - None
Priest
Discipline - None
Holy - None
Shadow - Yes
Paladin
Holy - None
Retribution - None
Protection - None
Warlock
Affliction - None
Demonology - None
Destruction - None
Warrior
Protection - None
Fury - None
Arms - None
Death Knight
Blood - None
Frost - None
Unholy - None
Shaman
Elemental - None
Enhancement - None
Restoration - None
Hunter
Beastmastery - None
Marksmanship - None
Survival - None
Rogue
Assassination - None
Combat - None
Subletly - None
Mage
Arcane - None
Fire - [color=...